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Much of the
entertainment in online games is the aspect that many are free. Many higher quality games such as World of Warcraft (WoW), Star Wars The Old Republic (SWTOR), City of Heroes, RIFT,
etc. are online games that require paid subscription to unlock all the game
features and attain the best game experience; however, several of these MMOs
are feeling the blow of the Free-to-Play community. This demand for free content has lead a few like WoW and
City of Heroes to introduce a free-to-play option for the game, this strategy
is used to initiate trial use by a previously untargeted audience demographic.
In an article
from Gamasutra.com the staff believes the choice to move to free content from
subscriptions for some of the top MMORPGs is a mistake. After following the trend with many
games they found that:
World of Warcraft lost nearly
20 percent of its subscribers despite implementing an endless free trial up to
level 20. Warhammer Online
saw players cancelling their subscriptions to play in the free trial because
that was where all the PVP action was. And Lego Universe had to shut down when it found it
was unable to convert free trial users into subscribers.
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While there is
negative feedback on the issue, that is just an opinion of a much more vast
audience. People are also finding
the positivity within the change for some games. A recent article on 1up.com describes how free-to-play is
different depending on which MMO you look at. WoW and RIFT are examples of games that opt players to
become subscribers to access more and get more out of their playing experience,
while games like DC Universe Online gives free players the same game as
subscribers, the only difference is unlock-able characters and beneficial in game
items.
One last game
that came to mind when bring up free-to-play is Lego Universe Online. This was originally created as a pay-to-play
game but transitioned to free-to-play months after its release to hopefully
gain more popularity. This Youtube
video explains the history of LUO and toward the end they explain why it ended
up shutting down.
Although the
game couldn’t survive the changing atmosphere of online gaming, its popularity
and feedback on forums has potentially sparked new life; there are rumors that
the developers are considering re-opening the game in the near future. However they are looking at past challenges
and adapting it to the current changes in online gaming communities.
The transition
from subscription to free-to-play is mostly seen as a positive for many online
gamers but is it enough for developers to hope trial use will create further
investment with the consumers? Or will gamers see this as an opportunity to get
most of the current content for free?
Regardless of the opinions out there this will and currently is paving
the way for how online virtual communities will be created and maintained in
the future.
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